Entries by Matt from November 2009

Be cool. Drive a car.

Recently, I've been thinking about how cars are portrayed versus other forms of transportation in movies, TV shows, even commercials. In fact, what really prompted this was the following Audi commercial, which was picked up by a number of transportation and urban planning blogs. Observe.

FarmVille: Compromising the integrity of computer games

I'm part of perhaps the first generation of people who grew up with commercially-produced computer games alongside their physical, real-world toys. I've been playing some kind of computer game (or console video game) off and on my entire life. When you break it down, all computer and video games have something in common. You face some task or challenge, you complete it, you receive points, cash, gold pieces, experience, skills, or some kind of reward. Those perhaps help you accomplish the next task. Eventually you exhaust all the tasks and have beaten the game (or maybe the game goes on forever depending how linear the narrative is).